Asset overview
What this node setup does
MESH PRODUCT INPUT. Periodic Z squash/stretch around bounds bottom center plus a smooth upward bob. Preserve Volume compensates X/Y by inverse square root of Z scale. This is affine deformation, not a soft-body solver; surface texture stretches with the mesh. Seconds, local units and XYZ radians. Preserves source materials. No collision simulation. Bypass restores input. See Motion Expansion Examples scene. AI preview is illustrative.
Source and setup notes
Source asset name: OMNI - Squash Pop Pro
Collection: 08 Motion Graphics/Product Animation
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




