Asset overview
What this node setup does
MESH INPUT. Two-stage fragmented transformation: source to ring/custom Target A, then cylinder/custom Target B. Progress 0=source, 1=A, 2=B. Timeline seconds or manual Progress. Face-patch index correspondence allows different topology but can stretch panels; no semantic correspondence or physical fracture. Target objects use relative transforms plus Offset. Clear offsets when using nearby custom objects. Built-in tech PBR material, thickness and deterministic scatter. Bypass restores original. See TRA GUIDE. Upgraded from Cube.018 original TRA graph. AI preview illustrative; see cinematic example scene.
Source and setup notes
Source asset name: OMNI - TRA Fragment Morph Pro
Collection: 08 Motion Graphics/TRA Fragment Morph
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




