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Motion graphics / TRA Fragment Morph / Geometry Nodes

TRA Fragment Morph Pro

TRA Fragment Morph Pro for Blender. MESH INPUT. Two-stage fragmented transformation: source to ring/custom Target A, then cylinder/custom Target B. Progress.

32 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT. Two-stage fragmented transformation: source to ring/custom Target A, then cylinder/custom Target B. Progress 0=source, 1=A, 2=B. Timeline seconds or manual Progress. Face-patch index correspondence allows different topology but can stretch panels; no semantic correspondence or physical fracture. Target objects use relative transforms plus Offset. Clear offsets when using nearby custom objects. Built-in tech PBR material, thickness and deterministic scatter. Bypass restores original. See TRA GUIDE. Upgraded from Cube.018 original TRA graph. AI preview illustrative; see cinematic example scene.

Source and setup notes

Source asset name: OMNI - TRA Fragment Morph Pro

Collection: 08 Motion Graphics/TRA Fragment Morph

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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