Skip to content
OMNI/KIT
Blender Geometry Nodes & procedural assetsCheckout & download help
Utilities collection

Utilities / Utilities / Geometry Nodes

Cliff Pro Face

Cliff Pro Face for Blender. BHub Cliff Pro (Face) - face-based procedural cliff/rock tool. Put this modifier on a MESH: every face becomes a cliff footprint..

24 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

View plans & downloads

Isolated render available. This is not a complete compatibility certification.

Asset overview

What this node setup does

BHub Cliff Pro (Face) - face-based procedural cliff/rock tool. Put this modifier on a MESH: every face becomes a cliff footprint. The faces are extruded up by Height (bottom kept as cap for watertight retopo), then the full Pro pipeline runs: coarse fBm Repeat Zone -> Profile (Mesa/Mountain/Spire/Boulder/Wall) taper + Lean/Asymmetry -> Terrace + erosion Gullies + Base Spread -> ground flatten -> watertight VOLUME retopo -> Style Menu Switch (Smooth/Hex/Triangulated) -> fine displacement -> stores edge_sharp + base_mask. Model/select a face, get a cliff. Profile (0-4) and Style (0-2) are integer menu indices. Keep the face near origin so the profile taper centers on it.

Source and setup notes

Source asset name: BHub Cliff Pro Face

Collection:

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

Keep exploring

More in this category

View collection ↗