Asset overview
What this node setup does
BHub Cliff Pro (Face) - face-based procedural cliff/rock tool. Put this modifier on a MESH: every face becomes a cliff footprint. The faces are extruded up by Height (bottom kept as cap for watertight retopo), then the full Pro pipeline runs: coarse fBm Repeat Zone -> Profile (Mesa/Mountain/Spire/Boulder/Wall) taper + Lean/Asymmetry -> Terrace + erosion Gullies + Base Spread -> ground flatten -> watertight VOLUME retopo -> Style Menu Switch (Smooth/Hex/Triangulated) -> fine displacement -> stores edge_sharp + base_mask. Model/select a face, get a cliff. Profile (0-4) and Style (0-2) are integer menu indices. Keep the face near origin so the profile taper centers on it.
Source and setup notes
Source asset name: BHub Cliff Pro Face
Collection:
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




