Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Ground. Apply object scale for predictable distances. | Ground crack - shatters a floor only along a path you draw, leaving the rest intact. Shards sink, lift, tilt and scatter with distance from the crack, some vanish entirely, and hairline fractures spread beyond the trench as a shader mask.
Source and setup notes
Source asset name: OMNI - Ground Crack
Collection: VFX/Destruction & Fracture
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




