BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptModeling
UV Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Auto UV - unwraps any generated mesh inside the node tree: seams from
AI conceptUtilities
Camera Culling
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Camera cull - keeps only what the camera can see: frustum culling wit
Illustrative previewNature
Rocks & Cliffs
Canyon Bedding Sculpt. Non-destructive input mesh conversion; native bounded SDF rebuild, distinct joint and weathering fields, source protection and repeat-zone detail. Three fres
Illustrative previewUtilities
Utilities
Complex mesh UV unwrapping: orientation chart seams, artist/custom seams, angle-based/conformal flattening, island packing and checker inspection.
AI conceptModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Surface. Apply object scale for predictable distances. | Decal projector - scatters decal cards across any surface and raycasts
Illustrative previewNature
Rocks & Cliffs
Desert Monolith Sculpt. Non-destructive input mesh conversion; native bounded SDF rebuild, distinct joint and weathering fields, source protection and repeat-zone detail. Three fre
Illustrative previewNature
Rocks & Cliffs
Grassy Weathered Cliff. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; solution pockets, ledge grass an
Illustrative previewNature
Rocks & Cliffs
Hanging Garden Spire. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; axial grooves and upright branched
Illustrative previewNature
Rocks & Cliffs
Mossy Fissure Cliff. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; deep warped fissures, surface-proje
Illustrative previewNature
Rocks & Cliffs
Sandstone Canyon Cliff. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; vertical scalloped flutes and se
Illustrative previewNature
Rocks & Cliffs
Scree Cliff. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; cellular block relief and grounded angular
Illustrative previewArchitecture
Smart Facade
Shared-atlas modular building: editable quad cage or stepped generator. Seeded real window, shutter, balcony, solid wall, door and workshop modules; cheap face-corner UV and corrugated roofs.
Illustrative previewNature
Rocks & Cliffs
Broad continuous plateaus and crescent/headland cliffs with deep upright joints, real foot cavities, optional passage, native repeated erosion, angular rubble, grass and stones. Fo
Illustrative previewModeling
Mesh Primitives
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Gielis superformula studio: independent hori
Illustrative previewUtilities
Visualizer Tools
MESH INPUT. Draws three colored positive-axis rods at sampled vertices: cobalt local X, cyan local Y, amber normal Z. Normal-aligned frame with optional custom Direction field and
Illustrative previewUtilities
Triplanar Surface Forge
Reusable normalized triplanar scalar height field with independent axis tiling, centered gain, flip and optional height images. Connect Position and Normal fields.
Illustrative previewMaterials
Triplanar Surface Forge
Procedural triplanar mineral stone, horizontal layers, scalar microbump and slope moss. Includes local coordinate inputs and reusable color, roughness and mask outputs.
Illustrative previewUtilities
Triplanar Surface Forge
UV-free mesh displacement: three plane projections, image/procedural blend, axis controls, strata, masks and bounded offset. Mesh density and input shape determine output detail.
AI conceptModeling
UV Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Texel density - measures each island's texels per metre from its UV a
AI conceptModeling
UV Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural unwrap - automatic seams, unwrap, repack and aspect correc
Illustrative previewUtilities
Inspection Tools
Mesh with UV map. Splits faces to preserve UV seams, compares 3D face area with UV area, writes omni_uv_area_ratio. Preview maps ratio/reference to blue/amber. Not angular stretch
Illustrative previewNature
Rocks & Cliffs
Ventifact Ridge Sculpt. Non-destructive input mesh conversion; native bounded SDF rebuild, distinct joint and weathering fields, source protection and repeat-zone detail. Three fre
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