35 assets / Physics
Physics assets for Blender.
Simulation tools, solvers, collisions, constraints and procedural dynamics.
Search this collectionLoading assets…
35 assets / Physics
Simulation tools, solvers, collisions, constraints and procedural dynamics.
Search this collectionLoading assets…
BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptPhysics
Cloth & Soft Body
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Wind-blown banner - Blender's Cloth Dynamics
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Rising bubbles - seeded on a surface or through a volume, each with i
Illustrative previewPhysics
Cloth & Soft Body
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Cloth Cut Pro - cut any cloth with a blade object, in one node group.
AI conceptPhysics
XPBD & Constraints
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Simulate dynamic cloth behavior on mesh geometry
AI conceptPhysics
Cloth & Soft Body
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Cloth - XPBD cloth simulation with one-click pinning (top edge, side,
AI conceptPhysics
Collisions
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Set up a mesh as an external colliider
AI conceptPhysics
Rigid Body & Destruction
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches a
Illustrative previewPhysics
Collisions
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Add to a closed collider mesh and place it in the FabricDynamicsPro E
AI conceptPhysics
Cloth & Soft Body
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Interactive XPBD fabric: auto/painted pins, gusts, turbulence, collis
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Art-directed ferrofluid-like VFX: a continuous closed pool with field
AI conceptPhysics
Particles & Forces
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Flock Pro - boids with separation, alignment
AI conceptPhysics
Particles & Forces
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
AI conceptPhysics
Cloth & Soft Body
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Hanging cable - both ends pinned to points o
AI conceptPhysics
Cloth & Soft Body
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches a
AI conceptPhysics
Cloth & Soft Body
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches a
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Points. Apply object scale for predictable distances. | Viscous liquid surface - droplets become a sparse SDF where overlapping
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Liquid Bubble - turns any mesh into rising, fusing, popping liquid bu
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Fake liquid that runs in real time - droplets flow along a curve and
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Source. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches aft
AI conceptPhysics
Particles & Forces
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches a
AI conceptPhysics
Fluid & Grain
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Procedural smoke plume - looping particle pu
AI conceptPhysics
Rolling & Contact
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Roll without slipping - spins by angle = distance / radius so the con
AI conceptPhysics
Cloth & Soft Body
CURVE INPUT: drop on a curve or connect curve geometry to Curve. Use a path with enough length for the chosen spacing. | Simulated rope - Hair Dynamics in physics mode with pinned
Showing 24 of 35 assets