129 review assets / VFX
VFX.
Your way.
Shape a shot with procedural effects and atmosphere. Read each system’s setup context; simulation, time and compositing requirements vary between assets.
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AI conceptVFX
Anime-Style 3D Explosion
MESH OR CURVE: drop on a mesh for a single anime explosion; Count creates a straight chain. For a drawn path use curve input or Curve Object. Scene time drives playback; Custom Tim
Shared collection artVFX
Cascade Waterfall
Cascade Waterfall from the vfx collection.
Shared collection artVFX
Celestial Nova Studio
Animated celestial energy orb with layered tilted orbits, faceted core, sparks and age erosion. Demo scene includes bloom compositor.
Illustrative previewVFX
Advanced Lightning Pro
DROP ON MESH: host emits lightning. Or enable Use Emitter Object and pick a mesh. Independent Surface/Radial/Contact layers; Contact Object is a separate nearby mesh. Move objects
Illustrative previewVFX
Anime Explosion Bloom
COMPOSITOR: place between Render Layers Image and output. Controlled anime explosion bloom and optional streak glare. Works with Eevee and Cycles. Default strength .6 preserves cel
AI conceptVFX
Anime Explosion Pro
GENERATOR: drop on a mesh host. Play from Start Frame, or enable Use Manual Time; Manual Time 0.2 shows the early puff burst. Core Blast adds the central solid core; Smoke Column g
Illustrative previewVFX
Arc Spark Shower Pro
DROP ON MESH. Emits looping animated spark showers from faces. Bright heads, tapered velocity-aligned trails, gravity, wind, cooling color and birth-time bursts. Default material i
Shared collection artVFX
Arcane Cyclone Studio
Layered procedural spell. Frame timing, Float Curve easing, layer ramps and age-driven erosion.
Shared collection artVFX
Arcweaver Lightning
Endpoint-pinned procedural branching lightning. Seeded flicker, tapered branches and emission bloom. Art-directed geometry, not an electrical solver.
Illustrative previewVFX
AuraFlame VFX
Preview is AI-enhanced concept; actual output differs.
Shared collection artVFX
Billboard Smoke Trail
Curve-trimmed camera-facing smoke cards, stored age and UV, procedural turbulence and glow. No volume simulation.
AI conceptVFX
Boom Debris Pro
REQUIRED: assign a Debris Collection. Play after Activation Frame or enable Manual Time Mode with a positive Manual Time. | MESH INPUT: drop on a mesh, or feed mesh geometry to Geo
AI conceptVFX
Boom Smoke Pro
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | OMNIKIT Boom Smoke Pro: analytic billowing smoke - ring of upright pi
AI conceptVFX
Boom Spikes Pro
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | OMNIKIT Boom Spikes Pro: anime-style explosion fire spikes, grey smok
Shared collection artVFX
Botanical Dream Grade
Reusable compositor: bloom, diffusion, exposure, saturation, contrast, color tint, chromatic fringe and master bypass.